Enhancing classroom creativity through technology
School can be a difficult time for many children. Not only do they face the pressure of achieving good grades, but they also have the added anxiety of trying to figure out where they fit in the world.
A student’s chances of academic success can be harmed if their preferred learning style isn’t taken into consideration; not to mention the irreparable damage it can also do to their self esteem and confidence in other areas of life. It seems sensible therefore, to help children learn in a style that suits them and their individual needs.
We all have a preferred learning style; for a student who struggles to communicate their thoughts in writing, sitting down to draft an essay would seem an impossible task. Give that student the opportunity to demonstrate their thoughts in images, and it is possible that they will have as good an understanding as a student who has written an A* grade essay.
Being creative is fun and modern; it gives teachers scope to make classroom activities more interesting and engaging. By offering students the chance to be creative, they are being given the freedom to put their own mark on a piece of work; they can be innovative and express themselves in a way that they feel comfortable.
So, rather than setting the task of an essay, which sets out to determine that a student understands the topic in hand, why not use Serif to encourage them to produce a short film? This can be the best way for a visual learner to demonstrate their understanding, and can also help them retain the information for the more formal assessment required by exam boards.
Creative software, like Serif can help students to communicate their learning, whilst also enabling teachers to provide them with a greater learning package from the outset. Rather than handing out pages and pages of information, teachers can use the software to present the information in a more visual format. Whether it’s a science, maths or English project, students can use DrawPlus X5 to communicate their thoughts and ideas using the professional design and animation techniques.
Using WebPlus, students can create their own website as an information tool for a certain topic. In a history lesson, for example, students could be asked to create a website dedicated to an inspirational figure from a certain time period. Not only will students need to think about what information they need to include, but they will also need to think about how to format it to make it easily accessible to visitors, using words and images. It goes without saying that the internet is the most common tool for students in researching topics, and so is a format that is very familiar to them.
Outside of school, children’s hobbies are often centred around visual activities, such as playing computer games or watching TV and films. By using a medium that they are already comfortable with and one that they associate with enjoyment, it can certainly make learning a more productive process.
Not only can the use of technology help students to gain a greater understanding of the topics they are studying in order to achieve higher grades, but it can also help them to develop practical skills. As visual learners will often seek a future in creative fields the familiarisation with technology from an early age can support them and widen their view of potential careers.
By using technology to implement more creative learning techniques we are able to inspire students to achieve their potential and gain a greater enjoyment from learning.