Serif in Education

Geometry in Computing

The world is full of geometric objects that we use every day – for example your desk, your table, your chair. Geometry is known as the visual study of shapes, sizes, patterns, and positions. It occurs across the curriculum and across subjects such as design technology (making an object, building), in art and design (symmetry, and visual representation) and in maths.

Although most commonly heard of as part of the maths curriculum, maths and art have a long history together, and numeracy is a key skill for scaled artistic drawing.  Artists such as Picasso, Klimt and Escher have turned geometry into artwork and some fantastic geometric artwork has been formed using shapes and lines in the present day.  This inspiring collection is an example of geometric patterns in designs features illustration, branding and more: http://www.creativebloq.com/graphic-design/geometric-patterns-11135236.

Our favourite are the vector animals, by Hope Little.  The way real nature and animals have been represented through flat shapes visually on paper or computer is inspiring. She explains where she found the creativeness for her drawings:

“I wanted to steer away from my usual melty, disproportional illustrations and try for something clean and balanced,” says Little. “I started experimenting with shapes, settling on a triangle to keep things clean and simple. I wanted the illustrations to be bright and colourful, so I searched for animals; do to the fact the fur offered a wide variety of patterns and colours.”

Another utterly amazing example of geometric art has been produced byAthensbased visual designer Charis Tsevis.  They are six illustrations created for Yahoo!’s coverage of the London 2012 Olympic games.  Tsevis made three images for three different sports (diving, gymnastics and running) with an extra image for running to represent celebration and victory:

http://www.mymodernmet.com/profiles/blogs/charis-tsevis-olympic-illustrations

Again, the way Tsevis has re-created real life situations is a clever and artistic use of geometry, which shows how measurement and visual symmetry is key in not only maths, but art, computing and the core of many life elements.  There are indeed many links to geometry throughout computing.

- Computer Graphics
Computer graphics studies the manipulation of visual and geometric information using computational techniques. This focuses on the mathematical and computational foundations of image generation and processing – for example, did you know that all of the characters in Toy Story are geometric objects?

- Computer-Aided Design
Engineers use computer-aided design systems for designing products or objects which incorporate elements of geometry, such as arcs, lines and corners or products.

- Computational Geometry
Computational geometry is the study of study of algorithms which can be stated in terms of geometry.  This can involve lines, line segments, points, circles and arcs, spheres for example.

With the Serif Suite of products you can create geometrical shapes and lines, and incorporate geometry as part of your lessons, using nearly all of our packages.

In particular, in our May newsletter from 2015, we introduced our new lesson tutorial in DrawPlus, to show you how to create geometric images only using the Triangle tool.  See our online tutorial here:  https://community.serif.com/tutorials/details/19107/creating-a-geometric-picture-using-triangles-and-the-node-tooldrawplus-x8 .  You can also create great Vector images using the tools in DrawPlus.

Perhaps your students can design a vector animal like those created by Hope Little?